There is only one format of Co-ed Softball under Nation Leagues rules. It is described in its entirety below.
All Softball games are 85-minutes in length, with no new inning starting after 75-minutes. Please arrive early to ensure you get the full use of your allotted diamond time. Regardless of when your game begins your game will always end on time to allow the succeeding games to begin at their scheduled time.
Time Keeping: The on-site Nation Leagues staff member will be keeping track of time with the assistance of the umpire and will determine the end of your game. In this instance, the umpire will notify you when heading into the last inning.
Defaults: A default will occur if any team cannot field a squad by 15 minutes after the official start time. A team must have a minimum of 7 players, with at least 2 players of each gender. Defaults are beyond the control of the league, and there will be no refunds for defaults.
A full squad consists of nine (9) players on their team
Gender Numbers: Each team must have a minimum of three (3) players of each gender on the diamond to start the game.
Defaults: An official default will occur if a team cannot field a team with a minimum of seven (7) players, including two (2) people of each gender within 15 minutes of the official start time.
All softball diamonds vary in size and there is no set standard for Nation Leagues Softball Surfaces, however, all bases must be set out to Nation Leagues standards. There is no set-up required for Softball. All equipment will be provided and will be set up by Nation Leagues staff. The umpire will determine any specific ground rules in regards to the specific diamond before the game begins unless otherwise stated in the rules (i.e. home runs)
Softball bases should be placed roughly 65 feet apart, or whatever works best given the size of the diamond.
All softball bases will be provided and set up by the Nation Leagues on-site staff member. Teams are responsible for bringing their own bats, gloves and provided softballs to league games.
No Metal cleats allowed.
- Only bats approved by the ASA or the USSSA, and which don’t appear on a list of banned bats, will be deemed legal. All bats must be softball bats (cannot be baseball bats).
- ASA Banned bat list can be found here. http://usa.asasoftball.com/e/build_batlist_one_page.asp (Revised: January 26th, 2016)
- USSSA Banned bat list can be found here: http://web.usssa.com/usssa/usssa-general/Withdrawn&Non-CompliantBaseballBats.pdf (Revised April 6th, 2017)
- More information can be found here: http://www.teamusa.org/USA-Softball/Play-ASA/Certified-ASA-Equipment.aspx (Revised: January 26th, 2016)
- Most approved softball bats have the following logo's:
- A mask is provided for back catchers - this is a strongly recommended piece of equipment. Softball helmets for batters, base runners and pitchers are not mandatory. However, it is strongly recommended that players or teams supply and wear their own helmets if they choose to do so in the interest of safety.
- The official softball of Nation Leagues and SSG Softball Leagues is the Worth Red Hot Dot Softball.
No jewellery is allowed.
The home team presents umpire with 2 game balls (They don’t have to be brand new but must be in good quality)
Teams are required to bring both light and coloured shirts to every game. Team colours are posted on the Nation Leagues website in your schedule. If two teams have the same colour the team captains should contact each other to ensure that each team knows what colour to wear.
Defaults: There is no default for players that don’t wear the right colour. However, that player must do everything they can to ensure it’s not confusing for the opposition. Whether this means wearing a pinny, a hat, a teammate’s shirt, etc. Under no circumstances can a player purposefully deceive the opposition.
The goal of Softball is to score more runs than the opposition. A run is scored if a player touches each base and crosses home plate safely.
i) The pitcher gets a maximum of 3 pitches per batter
ii) The pitcher must begin with both feet on the mound.
iii) The pitch must be underhand. The pitcher may pull back the ball to a maximum height of his/her shoulder.
i) The batter must stand in the designated batting area. The batter cannot step on the plate when swinging the bat.
ii) The batting order for a team can feature at maximum 2 males in a row.
iii) The batter must not throw the bat.
iv) A batter gets at maximum 3 pitches. Hits that go foul count in the tallying of 3 pitches. Dead balls are considered a redo and do not count towards the official pitch total.
v) For every female player not present under the amount of 3, the team takes an automatic out whenever it is that female’s turn to bat in the order.
vi) There is no bunting or faking to bunt. However, a ball that is hit with a full swing, but does not go past the pitcher IS a live, playable ball.
vii) Infield Fly Rule is in effect.
viii) There is a 7 run maximum for innings 1 through 4. Innings 5, 6 and 7 are open innings.
i) The field features 9 players: 4 outfielders, 4 infielders and a catcher.
ii) At max six (6) of those fielders can be male.
iii) The outfielders cannot step onto the infield until the ball is hit.
iv) The infielders must stay behind the baseline until the ball is hit.
v) An outfielder is permitted to throw the ball to first base.
i) If a drive hits the pitcher it is deemed a dead ball.
ii) There is no bunting. (Bunting results in an out)
iii) There is no check-swinging. (Check-swing results in an out) A batter must swing through the pitch completely.
iv) A ball fouled back and caught by the catcher is a recorded out
i) The batter running to first base must touch the orange part of safety bag only. The first baseman may only play the white side of the safety bag
ii) Sliding into 2nd and 3rd base is allowed. Sliding into 1st and Home is not allowed.
iii) Players may tag up from any base.
iv) There is no leading off. There is no anticipation, meaning a player may only leave the bag once the ball is hit. A team will receive one warning for leading off, and any subsuquent lead offs will result in an out.
v) When running home, the runner must pass the home plate line (which is drawn from the front of the plate to the fence). The runner must not touch the home plate.
vi) There is a commit line 2/3rds down the 3rd baseline. Once a runner passes it, they must continue home.
The catcher must touch home plate with the ball to record an out. The catcher cannot tag a player that has past the commit line.
vii) Each team has 4 courtesy runners.
Nation Leagues Rules and Exceptions
- Has a home run fence. Balls hit over it are deemed home runs.
- Has a home-run fence.
- Each team is allowed 2 home-runs per inning, every additional home-run is a strike. (Inside the park home-runs don't count in this limit)
- There is no home run fence. All balls are considered live.
- If you feel a ball is unplayable, put up both of your hands and wait for the umpires ruling
- If the umpire feels an intentional error occurred to force the ground rule double, they may issue an extra base.
- There is an imaginary home run line drawn from the yellow foul poles, connecting to each light post.
- Balls hit past the imaginary line will be deemed home runs, even if caught past this line.
- Balls that roll past this line:
- a) If playable will be live.
- b) If unable to be played will be deemed a ground rule double.
- c) If the umpire feels an intentional error occurred to force the ground rule double, they may issue an extra base.
Regular Season Matches
All regular season matches can end in a tie.
Playoffs Eligibility and Tiebreak
There must be a winner in a playoff match. The home team is the higher-seeded regular season team. In the event that the match ends in a tie, teams will partake in the following tie-breaker until a winner is determined:
In the playoffs, if a game is tied after 7 innings or 75 minutes, then the game will continue until the tie is broken with each half-inning consisting of 2 outs instead of 3. The last batter to have completed their at-bat of the previous inning starts the inning on 2nd base. This format is continued until the tie is broken.
Any rough or physical play will result in immediate expulsion from further league play and may result in a lifetime league expulsion. Please see the JAM General Policy for our official guidelines on this subject. It is recognized that incidental contact between players is inevitable; however, all players should go out of their way to avoid creating an unsafe play. This rule supersedes all others.
Please note that on-site staff and umpires have full autonomy when supervising games. Games may be stopped entirely, players may be asked to leave the playing area or be removed from the game entirely under their discretion.
There are absolutely no alcoholic beverages permitted on Nation Leagues property. Any offenders will be asked to leave the league without refund. No exceptions.