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Sport Specific Rules: Click Here

 

***COVID-19 Update***

  • The following guidelines supersede any of our traditional rules for Soccer. We have made adjustments to promote safe participation while minimizing the impact of these changes to the in-game experience.
  • All players must be listed on the team roster to participate, no exception. The online roster may include no more than 12 players and subs. This rule allows our leagues to adhere to provincial guidelines dictating that division sizes cannot contain more than 50 total participants. 
  • Please review the location details in your schedule for site-specific guidelines.
  • Please keep in mind that we are all responsible to make every effort to minimize prolonged or deliberate contact between players.
  • While standings may still appear in your schedule, there is significantly less focus being placed on winning and championships. New teams may be added and teams may be removed throughout the season for health and safety reasons. 
  • At this time masks are not mandatory during gameplay. Masks are mandatory to access any indoor portion of the facility. We encourage players to wear masks to and from the fields to help reduce your risk of exposure.
  • Gender guidelines in Coed leagues are still being observed to help balance team participation but are being relaxed as it relates to defaults. Teams are encouraged to not enforce a default if their opponent is unable to reach a gender minimum for a specific game. Captains should be communicating with each other in advance to ensure opponents are aware and to address any concerns. Our primary goal is to get people back out and playing. Please do not abuse this rule. If a default is being enforced, it must be clearly stated BEFORE the game.

  • Subs maintain a 2-meter distance from one another along the sideline.
  • Teams should come with multiple usable game balls each and sanitizer or wipes for players to clean the balls.
  • Balls swapped out at stoppages or turnovers for sanitation. 
  • Every effort should be made during gameplay to limit any prolonged physical contact with your opponents. 
  • Deliberate contact should be avoided with the understanding that we are playing with a reduced level of intensity. 
  • Do not share equipment and do not touch other player's belongings including water bottles, towels etc.
  • Players are encouraged to follow the 2-meter social distancing guidelines when possible during play.
  • All goalies must wear gloves that have been cleaned prior to gameplay.
  • A “Play-on” mentality is enforced - no arguing or disputing calls.
  • No post-game handshakes. Please acknowledge your opponents with an overhead clap
  • Teams are responsible for administering and addressing their own first aid needs. Our League Ambassadors can call 911 if requested to do so.
  • Please take all of your belongings at the end of the session including any used PPE. 

 

Soccer – 6’s (Indoor)

There is only one format for Indoor Soccer 6’s under JAM rules. It is described in its entirety below. This rulebook will cover Co-ed Soccer, Men’s Soccer and Women’s Soccer 6’s programs. 

 

Game Time

All Indoor Soccer games are approximately 55 minutes in length. Please arrive early to ensure you get the full use of your allotted field time. Regardless of when your game begins your game will always end on time to allow the succeeding games to begin at their scheduled time.

Time Keeping: The clock inside the sports bubble (if applicable) will be the official game clock. If playing without an official game clock, the JAM Ambassador on site will be keeping track of time and will determine the end of your game. In this instance, you will receive a warning indicating the final five (5) minutes remaining in your game and a final signal for the end of your game. Once the final signal occurs your game is over.

Halftimes: There is no stoppage for halftime unless requested by one of the teams. If a half-time is requested, then it must be accommodated by the opposing team.

Switching Sides: If one side of the field has a potential advantage, teams should agree BEFORE the game that they will be switching sides at approximately the mid-point of the game (and agree on the time to switch). A captain that requests a switch pre-game MUST be accommodated.

Timeouts: Teams may call a one (1) minute time-out if needed, except in the final 10 minutes of play.

 

Players

There are 6 players on the field at one time, including the goalie. 

Gender Numbers: The following indicates the gender requirements for each specific soccer program:

  • Co-ed- Each team must have a minimum of two (2) players of each gender on the field at once. This includes any position on the field, including the goalie.
  • Men’s- Each team will consist of six (6) Men on the field at once
  • Women’s- Each team will consist of six (6) Women on the field at once

Defaults: A default will occur if any team cannot field a squad by 10 minutes past the official start time. For Co-ed Leagues, a team can play with a minimum of 5 people, as long as two (2) of the players are women and two (2) are men.

Exceptions: Captains may agree to waive the rules regarding minimum people but this should be decided before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!

 

Playing Area

The on-site JAM Ambassador will ensure your field is set-up for each game and will ensure the net is set up in the proper position. Please speak with the JAM Ambassador if anything needs to be adjusted in regards to the field.

Most turf fields have lines to indicate the sidelines and goal lines. If you are playing at a venue without the lines on the turf, the Ambassador will set up pylons to indicate the sidelines and end lines. Please speak with the Ambassador if anything needs to be adjusted in regards to the field set-up.

 

Equipment/Set Up

Team captains are responsible for bringing the provided Wilson soccer ball to all of their game sites.

 

Uniforms

Teams are required to bring both light and coloured shirts to every game. Team colours are posted on the JAM website in your schedule. If two teams have the same colour the team captains should contact each other to ensure that each team knows what colour to wear.

Defaults: There is no default for players that don’t wear the right colour. However, that player must do everything they can to ensure it’s not confusing for the opposition. Whether this means wearing a pinny, a hat, a teammate’s shirt, etc. Under no circumstances can a player purposely deceive the opposition.

 

Soccer 101

The following outlines the basis of the rules of Indoor Soccer 6’s Programs:

 

General Rules:

In general, standard soccer rules apply to all JAM games. Notable exceptions are listed below:

  • There are 6 players on the field at one time, including the goalie. For Co-ed Leagues, teams must always play with a minimum of 2 of each gender on the field.
  • The game begins with one team initiating play by making a pass from the centre of the court (forward or backwards).
  • Substitutions can be made at any time, either while there is a stoppage in play, or "on the fly". However, (a) substitutions should take place within 5 metres ("substitution area") of the centre of the field, (b) the player coming off the field must 'tag' the on-coming playing stationed within the 'substitution area' and (c) the change cannot disrupt the flow of the game or give your team an advantage through substitution.
  • A handball infraction occurs when the ball hits any part of the player's arm, from the SHOULDER down. Players may use their arms to block the ball from hitting their groin area, and women can also use their arms to block the ball from hitting their chest without a handball being called. This rule will reduce the number of stoppages in play. Please don't abuse this rule.
  • All free kicks (including fouls and handballs) are indirect. To score off an indirect kick, the ball must first be touched by another player (offence or defence, but not the goalie). This is a modification of the original rule to deter players from blasting the ball at the goal in an attempt to hit the ball off the goalie and into the net.  Defensive players cannot be within 3 yards of the ball when an indirect kick is being taken (in cases where an infraction occurs within 3 yards of the goal line, defenders can stand on the goal line, even if it means they are closer than 3 yards to the ball). Note: Corner Kicks and Goal Kicks are DIRECT Kicks that can be scored in the opposing net without an additional touch. 
  • If a ball is kicked out of bounds along the sidelines, a kick-in is awarded to the opposite team. There will be NO throw-ins at any time.
  • If a ball is kicked out of bounds along the goal line by the offence, a goal kick is awarded to the defending team.
  • If a ball is kicked out of bounds along the goal line by the defence, a corner kick is awarded to the attacking team.
  • The offending player should call their own infractions, however, any players involved with the incident can also make a call. Players not on the field at the time of any incident cannot make a call at any time
  • Teams may call a one (1) minute time-out if needed, except in the final 10 minutes of play.
  • If a ball hits the top or sides of the Bubble, an indirect kick is awarded to the opposite team. The ball should be placed at the spot on the field that is closest to where the ball made contact with the Bubble. i.e. directly underneath the point at which the ball hit the ceiling and on the sidelines for balls that hit the side of the Bubble.
  • A game can end in a tie during the regular season. In the playoffs, a game that is tied at the end of regulation time is decided by a shoot-out; three players on each team (minimum of 1 female for co-ed leagues) take one shot at a distance of eight paces. Anyone can shoot, including the goalie. The goalie that finished the game remains the goalie for the shoot-out. After three shots, if still tied, teams continue taking single shots with the SAME players until one team has scored (and the other team does not). The order of shooters must be maintained. Please note that playoff games should only be 50 minutes in length in anticipation of needing the extra time to settle a tie.
  • Metal cleats are NOT allowed. Turf shoes are recommended. 

 

Sliding:

  • Even if contact is made with the ball first, sliding (whether on defence to stop an attacker or on offence to strike the ball) is not allowed under ANY circumstances.  Exception: goalies can slide to make a save or block a loose ball. This can only be done within the goalie crease area and should be done with the safety of all players in mind.

 

Scoring:

  • To score a goal, the ENTIRE ball must pass over the goal line and into the net. If a discrepancy arises as to whether the ball was in or not, the person deemed to have the "best perspective" will ultimately make the call. Please remember that you are playing in a self-officiated, co-ed, social league, so any arguments or disputes should be kept to a minimum.

 

Off-sides:

  • There are NO off-sides. However, a strategy of consistently "cherry-picking" is considered to be unsportsmanlike.

 

Goalies:

  • The player acting as the goalie (as well as substitute goalies throughout the game) must wear a shirt different in colour than his/her teammates and opponents.
  • Goalies can use their hands ONLY when they are inside the lined goalie crease.
  • When inside the goal crease, a goalie CANNOT pick up a ball with his/her hands if the ball has been played back on purpose to the goalie by a player on his/her team. This includes all forms of passing and kick-ins. The only exception is if the player directs the ball back to the goalie with their head - in this case, the goalie CAN pick the ball up with his/her hands. A violation of this rule results in an indirect free kick for the other team at the spot where the goalie inappropriately used their hands.
  • A goalie can "roam" as far from their goal as they want, but once outside their lined crease, the goalie CANNOT use their hands at any time.
  • If a goalie makes a save by catching the ball with their hands, they can do one of three things; (a) throw the ball out, (b) kick the ball (out of their hands), or (c) put the ball down on the ground (at which point it becomes a live ball).  Please note that if a goalie elects to put the ball on the ground, the goalie cannot choose to immediately pick the ball up again.

 

Regular Season Matches

Games can be tied during the regular season.

 

Playoffs Eligibility and Tiebreak

There must be a winner in a playoff match. In the event that the match ends in a tie, teams will partake in the following tie-breaker until a winner is determined:

In the playoffs, a game that is tied at the end of regulation time is decided by a shoot-out; three players on each team (minimum of 1 female for co-ed leagues) take one shot at a distance of eight paces. Anyone can shoot, including the goalie. The goalie that finished the game remains the goalie for the shoot-out. After three shots, if still tied, teams continue taking single shots with the SAME players until one team has scored (and the other team does not). The order of shooters must be maintained. Please note that playoff games should only be 50 minutes in length in anticipation of needing the extra time to settle a tie.

 

Rough Play

Any rough or physical play will result in immediate expulsion from further league play and may result in a lifetime league expulsion. Please see the JAM General Policy for our official guidelines on this subject. It is recognized that incidental contact between players is inevitable; however, all players should go out of their way to avoid creating an unsafe play.  This rule supersedes all others. 

Please note that on-site staff members have full autonomy when supervising games. Games may be stopped entirely, players may be asked to leave the playing area or be removed from the game entirely under their discretion.

 

Alcohol

There are absolutely no alcoholic beverages permitted on JAM property. Any offenders will be asked to leave the league without refund. No exceptions.

 

***COVID-19 Update***

  • The following guidelines supersede any of our traditional rules for Soccer. We have made adjustments to promote safe participation while minimizing the impact of these changes to the in-game experience.
  • All players must be listed on the team roster to participate, no exception. The online roster may include no more than 12 players and subs. This rule allows our leagues to adhere to provincial guidelines dictating that division sizes cannot contain more than 50 total participants. 
  • Please review the location details in your schedule for site-specific guidelines.
  • Please keep in mind that we are all responsible to make every effort to minimize prolonged or deliberate contact between players.
  • While standings may still appear in your schedule, there is significantly less focus being placed on winning and championships. New teams may be added and teams may be removed throughout the season for health and safety reasons. 
  • At this time masks are not mandatory during gameplay. Masks are mandatory to access any indoor portion of the facility. We encourage players to wear masks to and from the fields to help reduce your risk of exposure.
  • Gender guidelines in Coed leagues are still being observed to help balance team participation but are being relaxed as it relates to defaults. Teams are encouraged to not enforce a default if their opponent is unable to reach a gender minimum for a specific game. Captains should be communicating with each other in advance to ensure opponents are aware and to address any concerns. Our primary goal is to get people back out and playing. Please do not abuse this rule. If a default is being enforced, it must be clearly stated BEFORE the game.

  • Subs maintain a 2-meter distance from one another along the sideline.
  • Teams should come with multiple usable game balls each and sanitizer or wipes for players to clean the balls.
  • Balls swapped out at stoppages or turnovers for sanitation. 
  • Every effort should be made during gameplay to limit any prolonged physical contact with your opponents. 
  • Deliberate contact should be avoided with the understanding that we are playing with a reduced level of intensity. 
  • Do not share equipment and do not touch other player's belongings including water bottles, towels etc.
  • Players are encouraged to follow the 2-meter social distancing guidelines when possible during play.
  • All goalies must wear gloves that have been cleaned prior to gameplay.
  • A “Play-on” mentality is enforced - no arguing or disputing calls.
  • No post-game handshakes. Please acknowledge your opponents with an overhead clap
  • Teams are responsible for administering and addressing their own first aid needs. Our League Ambassadors can call 911 if requested to do so.
  • Please take all of your belongings at the end of the session including any used PPE. It’s unlikely that garbage receptacles will be available at the fields. 

 

Soccer – 6’s (Outdoor)

There are two formats of Outdoor Soccer 6’s under JAM Rules. The major differences between the two formats are game lengths. Games are either two (2) 40-minute halves with a 5-minute break for half-time OR are 55 minutes in length. Check your specific program details and your online schedule for exact start and end times. Both formats are described in their entirety below. This rulebook will cover Co-ed Soccer, Men’s Soccer and Women’s Soccer 6’s programs.

 

Game Time

There are two game time formats for Outdoor Soccer programs under the JAM. Games are either two (2) 40-minute halves with a 5-minute break for half-time OR are 55 minutes in length. Please check your specific program details and your online schedule for exact start and end times. Please arrive early to ensure you get the full use of your allotted field time. Regardless of when your game begins your game will always end on time to allow the succeeding games to begin at their scheduled time.

Time Keeping: The JAM Ambassador on site will be keeping track of time and will determine the end of your game. In this instance, you will receive a warning indicating the final five (5) minutes remaining in your game and a final signal for the end of your game. Once the final signal occurs your game is over. The same will apply for time warnings leading into halftime (if applicable). If you are playing without an JAM Ambassador on site, please designate one person to act as timekeeper and scorekeeper.

Halftimes: In the 85 minute game time format, there will be two 40-minute halves and 5-minute halftime for all games. For the 55-minute game time format, there is no stoppage for halftime unless requested by one of the teams. If a half-time is requested, then it must be accommodated by the opposing team.

Switching Sides: If one side of the field has a potential advantage, teams should agree BEFORE the game that they will be switching sides at approximately the mid-point of the game (and agree on the time to switch). A captain that requests a switch pre-game MUST be accommodated.

Timeouts: In the 85 minute game time format, teams may call a one (1) minute time-out per half if needed, except in the final 10 minutes of play. For the 55-minute game time format, teams may call a one (1) minute time-out if needed, except in the final 10 minutes of play.

 

Players

There are 6 players on the field at one time, including the goalie. 

Gender Numbers: The following indicates the gender requirements for each specific soccer program:

  • Co-ed- Each team must have a minimum of two (2) players of each gender on the field at once. This includes any position on the field, including the goalie.
  • Men’s- Each team will consist of six (6) Men on the field at once
  • Women’s- Each team will consist of six (6) Women on the field at once

Defaults: A default will occur if any team cannot field a squad by 15 minutes after the official start time. Teams can play with a minimum of 5 people. For Co-ed Leagues, teams can play with a minimum of 5 people as long as two (2) of the players are women and two (2) are men.

Exceptions: Captains may agree to waive the rules regarding minimum people but this should be decided before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!

 

Playing Area

All JAM Soccer 6’s Outdoor programs take place on either on artificial turf or natural grass soccer field. Depending on the time of year, some fields may not have visible lines - use pylons if necessary to mark the field.

 

Equipment/Set Up

Team captains are responsible for bringing a soccer ball, and ONLY if you are in the Cherry Beach soccer league, you will need to bring two field markers, and the portable net system. Captains must pace out the field so it is approximately 35 paces wide and 45 to 50 paces long.

*Note regarding set up of portable net systems: If you require the written instructions on how to put the portable net system together, click here for a PDF.  Give yourself extra time for the first set up! Each team is responsible for ensuring the portable net system is on-site and setup. A failure to do so within 15 minutes of the official start time is considered a default.

Metal cleats are NOT allowed. Turf shoes are recommended. 

 

Uniforms

Teams are required to bring both light and coloured shirts to every game. Team colours are posted on the JAM website in your schedule. If two teams have the same colour the team captains should contact each other to ensure that each team knows what colour to wear.

Defaults: There is no default for players that don’t wear the right colour. However, that player must do everything they can to ensure it’s not confusing for the opposition. Whether this means wearing a pinny, a hat, a teammate’s shirt, etc. Under no circumstances can a player purposely deceive the opposition.

 

Soccer 101

The following outlines the basis of the rules of Outdoor Soccer 6’s Programs:

General Rules:

In general, standard soccer rules apply to all JAM games. Notable exceptions are listed below:

  • Each half starts with one team initiating play by making a pass from the centre of the field
  • Substitutions can be made at any time, either while there is a stoppage in play, or "on the fly". However, (a) substitutions should take place within 5 metres ("substitution area") of the centre of the field, (b) the player coming off the field must 'tag' the on-coming playing stationed within the 'substitution area'  and (c) the change cannot disrupt the flow of the game or give your team an advantage through substitution.
  • A handball infraction occurs when the ball hits any part of the player's arm, from the SHOULDER down. Players may use their arms to block the ball from hitting their groin area, and women can also use their arms to block the ball from hitting their chest without a handball being called. This rule will reduce the number of stoppages in play. Please don't abuse this rule.
  • All free kicks are indirect. To score off an indirect kick, the ball must first be touched by another player (offense or defense, but not the goalie) This is a modification of the original rule to deter players from blasting the ball at the goal in an attempt to hit the ball off the goalie and into the net.  Defensive players cannot be within 3 yards of the ball when an indirect kick is being taken (in cases where an infraction occurs within 3 yards of the goal line, defenders can stand on the goal line, even if it means they are closer than 3 yards to the ball). Note: Corner Kicks and Goal Kicks are DIRECT Kicks that can be scored in the opposing net without an additional touch. 
  • If a ball is kicked out of bounds along the sidelines, a kick-in is awarded to the opposite team.  
  • If a ball is kicked out of bounds along the goal line by the offence, a goal kick is awarded to the defending team.   
  • If a ball is kicked out of bounds along the goal line by the defense, a corner kick is awarded to the attacking team.  
  • The offending player should call their own infractions, however, any players involved with the incident can also make a call. Players not on the field at the time of any incident cannot make a call at any time. 
  • Teams may call a one (1) minute time-out per half if needed
  • Each team should bring both light and dark coloured shirts to each and every game.
  • Metal cleats are not allowed
  • A game can end in a tie during the regular season. In the playoffs, a game that is tied at the end of regulation time is decided by a shoot-out: three players on each team (minimum of 1 female for co-ed leagues) take one shot at a distance of eight paces. Anyone can shoot, including the goalie.  The goalie that finished the game remains the goalie for the shoot-out.  After three shots, if still tied, teams continue taking single shots with the SAME players until one team has scored (and the other team does not). The order of shooters must be maintained.  Please note that playoff games should only be 50 minutes in length for leagues with a 55-minute game slot or 80 minutes in length for leagues with an 85-minute game slot, in anticipation of needing the extra time to settle a tie.
  • If a team feels they are at a disadvantage for any reason pertaining to the side they are on (i.e. net size, wind direction, field layout etc.) then teams must switch ends at half in order to provide both teams with equal advantage. Note captains must agree before the game starts as to whether or not they will switch sides at half time. 

 

Sliding:

  • Even if contact is made with the ball first, sliding (whether on defence to stop an attacker or on offence to strike the ball) is not allowed under ANY circumstances.  Exception: goalies can slide to make a save or block a loose ball. This can only be done within the goalie crease area and should be done with the safety of all players in mind.

 

Scoring:

  • To score a goal, the ENTIRE ball must pass over the goal line and into the net. If a discrepancy arises as to whether the ball was in or not, the person deemed to have the "best perspective" will ultimately make the call. Please remember that you are playing in a self-officiated, co-ed, social league, so any arguments or disputes should be kept to a minimum.

 

Off-sides:

  • There are NO off-sides. However, a strategy of consistently "cherry-picking" is considered to be unsportsmanlike.

 

Goalies:

  • Goalies can use their hands ONLY when they are within a "reasonable" distance from their goal. Due to the format of the field, there will not likely be a lined goal crease - please use your best judgment.
  • A goalie CANNOT pick up a ball with his/her hands if the ball has been played back on purpose to the goalie by a player on his/her team.  This includes all forms of passing and kick-ins.  The only exception is if the player directs the ball back to the goalie with their head - in this case, the goalie CAN pick the ball up with his/her hands.  A violation of this rule results in an indirect free kick for the other team at the spot where the goalie inappropriately used their hands.
  • A goalie can "roam" as far from their goal as they want, but once outside of their "crease", the goalie CANNOT use their hands at any time.
  • If a goalie makes a save by catching the ball with their hands, they can do one of three things; (a) throw the ball out, (b) kick the ball (out of their hands), or (c) put the ball down on the ground (at which point it becomes a live ball).  Please note that if a goalie elects to put the ball on the ground, the goalie cannot choose to immediately pick the ball up again.
  • If an infraction is disputed, a kick-in from the sideline is awarded to the offensive team.

 

Discrepancies/Disputes:

  • If an infraction is disputed, a kick-in from the sideline is awarded to the offensive team.
  • If a goal is disputed, an indirect kick is awarded to the offensive team from where the original shot was taken.
  • Please remember that you are playing in a self-officiated, co-ed, social league, so any arguments or disputes should be kept to a minimum.  

 

Regular Season Matches

Games can be tied during the regular season.

 

Playoffs Eligibility and Tiebreak

There must be a winner in a playoff match. In the event that the match ends in a tie, teams will partake in the following tie-breaker until a winner is determined:

In the playoffs, a game that is tied at the end of regulation time is decided by a shoot-out: three players on each team (minimum of 1 female for co-ed leagues) take one shot at a distance of eight paces. Anyone can shoot, including the goalie.  The goalie that finished the game remains the goalie for the shoot-out.  After three shots, if still tied, teams continue taking single shots with the SAME players until one team has scored (and the other team does not). The order of shooters must be maintained.  Please note that playoff games should only be 50 minutes in length for leagues with a 55-minute game slot or 80 minutes in length for leagues with an 85-minute game slot, in anticipation of needing the extra time to settle a tie.

 

Rough Play

Any rough or physical play will result in immediate expulsion from further league play and may result in a lifetime league expulsion. Please see the JAM General Policy for our official guidelines on this subject. It is recognized that incidental contact between players is inevitable; however, all players should go out of their way to avoid creating an unsafe play.  This rule supersedes all others. 

Please note that on-site staff members have full autonomy when supervising games. Games may be stopped entirely, players may be asked to leave the playing area or be removed from the game entirely under their discretion.

 

Alcohol

There are absolutely no alcoholic beverages permitted on JAM property. Any offenders will be asked to leave the league without refund. No exceptions.