JAM rules for Ultimate Frisbee - Indoor 6's (Speedpoint) (STAGE 3)


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Ultimate Frisbee – Indoor 6’s (Speedpoint)

There is only one format for Indoor Ultimate Frisbee 6’s (Speedpoint) under JAM rules. It is described in its entirety below.

 

Game Time

All Indoor Ultimate Frisbee games are approximately 55 minutes in length. Please arrive early to ensure you get the full use of your allotted field time. Regardless of when your game begins your game will always end on time to allow the succeeding games to begin at their scheduled time.

Time Keeping: The clock inside the sports bubble (if applicable) will be the official game clock. If playing without an official game clock, the JAM Ambassador on site will be keeping track of time and will determine the end of your game. In this instance, you will receive a warning indicating the final five (5) minutes remaining in your game and a final signal for the end of your game. Once the final signal occurs your game is over.

Halftimes: There is no stoppage for halftime unless requested by one of the teams. If a half-time is requested, then it must be accommodated by the opposing team.

Switching Sides: If one side of the field has a potential advantage, teams should agree BEFORE the game that they will be switching sides at approximately the mid-point of the game (and agree on the time to switch). A captain that requests a switch pre-game MUST be accommodated.

 

Players

Teams are comprised of six (6) players with a minimum of two (2) of each gender on the field. A default will occur if any team cannot field a squad 10 minutes after the official start time.

Gender Numbers: Teams are comprised of six (6) players with a minimum of two (2) of each gender on the field. 

Defaults:  A default will occur if any team cannot field a squad 10 minutes after the official start time. A team can play with a minimum of 5 people, as long as there are two (2) of each gender.

Timeouts: Teams have 2 timeouts per game. Each time out is a maximum of 1 minute. A timeout may not be called in the final 5 minutes of play; if one is called it is an automatic turnover.

Exceptions: Captains may agree to waive the rules regarding minimum people but this should be decided before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!

 

Playing Area

The on-site JAM Ambassador will pace out the field and lay down pylons to mark out the end zones. Team Captains should review the field dimensions before the game begins.

 

Equipment/Set Up

Team captains are responsible for bringing a regulation-sized Ultimate Frisbee Disc to each game. Ultimate Frisbee discs are available from the JAM Head Office if needed.  

 

Uniforms

Teams are required to bring both light and coloured shirts to every game. Team colours are posted on the JAM website in your schedule. If two teams have the same colour the team captains should contact each other to ensure that each team knows what colour to wear.

Defaults: There is no default for players that don’t wear the right colour. However, that player must do everything they can to ensure it’s not confusing for the opposition. Whether this means wearing a pinny, a hat, a teammate’s shirt, etc. Under no circumstances can a player purposely deceive the opposition.

 

Ultimate Frisbee Speedpoint 101

JAM plays by official USA Ultimate rules (including a 10-yard brick) with some notable exceptions. Please note: There is no half rule for JAM Ultimate. View the official USA Ultimate Rules. View the 10 Simple Rules for Ultimate.

 

Specific speed point rules are as follows:

 

Discrepancies: 

 

Regular Season Matches

Games can be tied during the regular season.

 

Playoffs Eligibility and Tiebreak

There must be a winner in a playoff match. In the event that the match ends in a tie, teams will partake in the following tie-breaker until a winner is determined:

In the playoffs, when the regulation time has expired and the game is tied, the current point should be played out until a team scores.

 

Rough Play

Any rough or physical play will result in immediate expulsion from further league play and may result in a lifetime league expulsion. Please see the JAM General Policy for our official guidelines on this subject. It is recognized that incidental contact between players is inevitable; however, all players should go out of their way to avoid creating an unsafe play.  This rule supersedes all others. 

Please note that on-site staff members have full autonomy when supervising games. Games may be stopped entirely, players may be asked to leave the playing area or be removed from the game entirely under their discretion.

 

Alcohol

There are absolutely no alcoholic beverages permitted on JAM property. Any offenders will be asked to leave the league without refund. No exceptions.

Ultimate Frisbee – Indoor 6’s (Speedpoint)

There is only one format for Indoor Ultimate Frisbee 6’s (Speedpoint) under JAM rules. It is described in its entirety below.

 

Game Time

All Indoor Ultimate Frisbee games are approximately 55 minutes in length. Please arrive early to ensure you get the full use of your allotted field time. Regardless of when your game begins your game will always end on time to allow the succeeding games to begin at their scheduled time.

Time Keeping: The clock inside the sports bubble (if applicable) will be the official game clock. If playing without an official game clock, the JAM Ambassador on site will be keeping track of time and will determine the end of your game. In this instance, you will receive a warning indicating the final five (5) minutes remaining in your game and a final signal for the end of your game. Once the final signal occurs your game is over.

Halftimes: There is no stoppage for halftime unless requested by one of the teams. If a half-time is requested, then it must be accommodated by the opposing team.

Switching Sides: If one side of the field has a potential advantage, teams should agree BEFORE the game that they will be switching sides at approximately the mid-point of the game (and agree on the time to switch). A captain that requests a switch pre-game MUST be accommodated.

 

Players

Teams are comprised of six (6) players with a minimum of two (2) of each gender on the field. A default will occur if any team cannot field a squad 10 minutes after the official start time.

Gender Numbers: Teams are comprised of six (6) players with a minimum of two (2) of each gender on the field. 

Defaults:  A default will occur if any team cannot field a squad 10 minutes after the official start time. A team can play with a minimum of 5 people, as long as there are two (2) of each gender.

Timeouts: Teams have 2 timeouts per game. Each time out is a maximum of 1 minute. A timeout may not be called in the final 5 minutes of play; if one is called it is an automatic turnover.

Exceptions: Captains may agree to waive the rules regarding minimum people but this should be decided before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!

 

Playing Area

The on-site JAM Ambassador will pace out the field and lay down pylons to mark out the end zones. Team Captains should review the field dimensions before the game begins.

 

Equipment/Set Up

Team captains are responsible for bringing a regulation-sized Ultimate Frisbee Disc to each game. Ultimate Frisbee discs are available from the JAM Head Office if needed.  

 

Uniforms

Teams are required to bring both light and coloured shirts to every game. Team colours are posted on the JAM website in your schedule. If two teams have the same colour the team captains should contact each other to ensure that each team knows what colour to wear.

Defaults: There is no default for players that don’t wear the right colour. However, that player must do everything they can to ensure it’s not confusing for the opposition. Whether this means wearing a pinny, a hat, a teammate’s shirt, etc. Under no circumstances can a player purposely deceive the opposition.

 

Ultimate Frisbee Speedpoint 101

JAM plays by official USA Ultimate rules (including a 10-yard brick) with some notable exceptions. Please note: There is no half rule for JAM Ultimate. View the official USA Ultimate Rules. View the 10 Simple Rules for Ultimate.

 

Specific speed point rules are as follows:

 

Discrepancies: 

 

Regular Season Matches

Games can be tied during the regular season.

 

Playoffs Eligibility and Tiebreak

There must be a winner in a playoff match. In the event that the match ends in a tie, teams will partake in the following tie-breaker until a winner is determined:

In the playoffs, when the regulation time has expired and the game is tied, the current point should be played out until a team scores.

 

Rough Play

Any rough or physical play will result in immediate expulsion from further league play and may result in a lifetime league expulsion. Please see the JAM General Policy for our official guidelines on this subject. It is recognized that incidental contact between players is inevitable; however, all players should go out of their way to avoid creating an unsafe play.  This rule supersedes all others. 

Please note that on-site staff members have full autonomy when supervising games. Games may be stopped entirely, players may be asked to leave the playing area or be removed from the game entirely under their discretion.

 

Alcohol

There are absolutely no alcoholic beverages permitted on JAM property. Any offenders will be asked to leave the league without refund. No exceptions.

Ultimate Frisbee – Indoor 6’s (Speedpoint)

There is only one format for Indoor Ultimate Frisbee 6’s (Speedpoint) under JAM rules. It is described in its entirety below.

 

Game Time

All Indoor Ultimate Frisbee games are approximately 55 minutes in length. Please arrive early to ensure you get the full use of your allotted field time. Regardless of when your game begins your game will always end on time to allow the succeeding games to begin at their scheduled time.

Time Keeping: The clock inside the sports bubble (if applicable) will be the official game clock. If playing without an official game clock, the JAM Ambassador on site will be keeping track of time and will determine the end of your game. In this instance, you will receive a warning indicating the final five (5) minutes remaining in your game and a final signal for the end of your game. Once the final signal occurs your game is over.

Halftimes: There is no stoppage for halftime unless requested by one of the teams. If a half-time is requested, then it must be accommodated by the opposing team.

Switching Sides: If one side of the field has a potential advantage, teams should agree BEFORE the game that they will be switching sides at approximately the mid-point of the game (and agree on the time to switch). A captain that requests a switch pre-game MUST be accommodated.

 

Players

Teams are comprised of six (6) players with a minimum of two (2) of each gender on the field. A default will occur if any team cannot field a squad 10 minutes after the official start time.

Gender Numbers: Teams are comprised of six (6) players with a minimum of two (2) of each gender on the field. 

Defaults:  A default will occur if any team cannot field a squad 10 minutes after the official start time. A team can play with a minimum of 5 people, as long as there are two (2) of each gender.

Timeouts: Teams have 2 timeouts per game. Each time out is a maximum of 1 minute. A timeout may not be called in the final 5 minutes of play; if one is called it is an automatic turnover.

Exceptions: Captains may agree to waive the rules regarding minimum people but this should be decided before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!

 

Playing Area

The on-site JAM Ambassador will pace out the field and lay down pylons to mark out the end zones. Team Captains should review the field dimensions before the game begins.

 

Equipment/Set Up

Team captains are responsible for bringing a regulation-sized Ultimate Frisbee Disc to each game. Ultimate Frisbee discs are available from the JAM Head Office if needed.  

 

Uniforms

Teams are required to bring both light and coloured shirts to every game. Team colours are posted on the JAM website in your schedule. If two teams have the same colour the team captains should contact each other to ensure that each team knows what colour to wear.

Defaults: There is no default for players that don’t wear the right colour. However, that player must do everything they can to ensure it’s not confusing for the opposition. Whether this means wearing a pinny, a hat, a teammate’s shirt, etc. Under no circumstances can a player purposely deceive the opposition.

 

Ultimate Frisbee Speedpoint 101

JAM plays by official USA Ultimate rules (including a 10-yard brick) with some notable exceptions. Please note: There is no half rule for JAM Ultimate. View the official USA Ultimate Rules. View the 10 Simple Rules for Ultimate.

 

Specific speed point rules are as follows:

 

Discrepancies: 

 

Regular Season Matches

Games can be tied during the regular season.

 

Playoffs Eligibility and Tiebreak

There must be a winner in a playoff match. In the event that the match ends in a tie, teams will partake in the following tie-breaker until a winner is determined:

In the playoffs, when the regulation time has expired and the game is tied, the current point should be played out until a team scores.

 

Rough Play

Any rough or physical play will result in immediate expulsion from further league play and may result in a lifetime league expulsion. Please see the JAM General Policy for our official guidelines on this subject. It is recognized that incidental contact between players is inevitable; however, all players should go out of their way to avoid creating an unsafe play.  This rule supersedes all others. 

Please note that on-site staff members have full autonomy when supervising games. Games may be stopped entirely, players may be asked to leave the playing area or be removed from the game entirely under their discretion.

 

Alcohol

There are absolutely no alcoholic beverages permitted on JAM property. Any offenders will be asked to leave the league without refund. No exceptions.

Ultimate Frisbee – Indoor 6’s (Speedpoint)

There is only one format for Indoor Ultimate Frisbee 6’s (Speedpoint) under JAM rules. It is described in its entirety below.

 

Game Time

All Indoor Ultimate Frisbee games are approximately 55 minutes in length. Please arrive early to ensure you get the full use of your allotted field time. Regardless of when your game begins your game will always end on time to allow the succeeding games to begin at their scheduled time.

Time Keeping: The clock inside the sports bubble (if applicable) will be the official game clock. If playing without an official game clock, the JAM Ambassador on site will be keeping track of time and will determine the end of your game. In this instance, you will receive a warning indicating the final five (5) minutes remaining in your game and a final signal for the end of your game. Once the final signal occurs your game is over.

Halftimes: There is no stoppage for halftime unless requested by one of the teams. If a half-time is requested, then it must be accommodated by the opposing team.

Switching Sides: If one side of the field has a potential advantage, teams should agree BEFORE the game that they will be switching sides at approximately the mid-point of the game (and agree on the time to switch). A captain that requests a switch pre-game MUST be accommodated.

 

Players

Teams are comprised of six (6) players with a minimum of two (2) of each gender on the field. A default will occur if any team cannot field a squad 10 minutes after the official start time.

Gender Numbers: Teams are comprised of six (6) players with a minimum of two (2) of each gender on the field. 

Defaults:  A default will occur if any team cannot field a squad 10 minutes after the official start time. A team can play with a minimum of 5 people, as long as there are two (2) of each gender.

Timeouts: Teams have 2 timeouts per game. Each time out is a maximum of 1 minute. A timeout may not be called in the final 5 minutes of play; if one is called it is an automatic turnover.

Exceptions: Captains may agree to waive the rules regarding minimum people but this should be decided before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!

 

Playing Area

The on-site JAM Ambassador will pace out the field and lay down pylons to mark out the end zones. Team Captains should review the field dimensions before the game begins.

 

Equipment/Set Up

Team captains are responsible for bringing a regulation-sized Ultimate Frisbee Disc to each game. Ultimate Frisbee discs are available from the JAM Head Office if needed.  

 

Uniforms

Teams are required to bring both light and coloured shi