JAM rules for Ice Hockey (4 on 4)


© JAM 1996-2024

Ice Hockey 4 on 4 Rule Changes

The rules outlined below supercede any rules outlined under Ice Hockey Rules.

 

JAM is for Everyone – Inclusion Statement

Our program offerings are designed to be inclusive for all members of the JAM community. Our goal is to create a welcoming gender policy that uplifts and supports each player where they are at. To ensure we can offer something for everyone, our programs may be offered in the following formats: Mixed-Gender, Women's, Men's, and Open.

Many of our league rules specify gender-based roster requirements, the goal of which is to ensure that each player has an equal opportunity to be included in gameplay.

Everyone participating in a JAM program is welcome to compete based on their gender identity and gender expression; regardless of their gender assigned at birth. Members whose gender identity does not align with the binary man/woman construct are welcome to play in all our mixed-gender and open programs.

Nonbinary, trans, genderqueer, and all other players who identify as a gender minority can count towards the roster minimums for either men or women in our mixed-gender leagues.

 

Game Procedure Changes

No Face-offsFor the Fall 2021 season there will be no face-offs. Easy enough, right? In order to facilitate this, there are several different re-start scenarios that players will need to be familiar with, which are outlined below.

1. START OF PERIOD

1st Period: The designated visiting team will start the 1st period with possession of the puck at the centre-ice dot. The four players on the visiting team will be required to set up behind the red line, while the four players on the designated home team will be required to set up behind their defensive blue line. Once the whistle goes, teams on both sides will be permitted to engage the puck.

2nd Period: The same scenario shall apply, with the change being that the designated home team shall retain possession to start the period.

2. GOAL SCORED

Scenario: In the event of a goal scored, the team that scored the goal will need to have all four skaters retreat behind the red line before being able to re-engage with pressure. While the team that scored the goal is retreating to the red line, the team that was scored on will re-initiate play by retrieving the puck from their goal and going the other way. Furthermore, the team that was scored on has the ability to press forward before the other team clears back to the red line, creating scenarios where teams will need to be quick to defend after scoring a goal.

Note: If the team that was previously scored on carries possession across the red line before each of the four (4) opposing skaters are able to retreat to the red line, players on the defending team will be able to engage the puck regardless of any teammates who have not yet reached the red line.

3. OFFSIDE/ICING

Scenario: In the event of a team going offside or committing an icing, the non-offending team will be given the puck at the centre-ice dot and will be considered to be in the offensive zone and will not be required to gain the blue-line

Re-Start: The offending team will be required to take a position behind their own defensive blue line before being able to re-engage the puck on a re-start. If the team with possession chooses to retreat with the puck behind the red line, they will be required to re-gain the blue-line to create the attacking zone.

4. FROZEN PUCK/PUCK OUT OF PLAY

Frozen Puck/Offensive Puck Out of Play: Should the goaltender cover the puck for a whistle, or the attacking zone team be responsible for the puck going out of play, all four (4) skaters on the attacking team will be required to clear to the blue-line before being able to re-engage the puck. The defensive team will be required to advance the puck past the red-line in order to clear the defensive zone. Any turnover between the defensive blue-line and the red line will result in the other team remaining in the attacking zone.

Defensive/Neutral Zone Puck Out of Play: If no attacking zone has been established, or if the defensive zone team is responsible for the puck leaving the playing surface, the same player positioning as an offside/icing re-start will apply, with the non-offending team initiating possession.

 

PENALTIES

Let’s all play nice, but if a penalty should occur, here’s how it’ll work:

Penalty Shots: Any penalty call will result in a penalty shot being issued. A two-minute penalty will result in one (1) penalty shot being issued, a four-minute penalty will result in two (2) penalty shots being issued, with a five-minute penalty resulting in two (2) penalty shots and a game ejection. Players will not physically enter the penalty box during the Fall 2021 season.

Shooter: The player who is the victim of an infraction will be required to take the penalty shot(s). An alternate may be selected only in the event of injury, or an infraction not against another skater (e.g. Goaltender Interference, Too Many Men on the Ice)

Body Contact: Any intentional body contact that results from a player not playing the puck with their stick will result in a four-minute body contact infraction being issued, along with two penalty shots for the non-offending team.

Crease Violation: Any instance of a player intentionally entering the opposing team’s crease will result in a goaltender interference infraction being issued

Penalty Thresholds: Players will be ejected from the game if they accrue any combination of: (1) Two 4-minute penalties; (2) One 4-minute penalty, and two 2-minute penalties; (3) Three 2-minute penalties; or (4) One 5-minute major penalty.

Coincidental Penalties: In the event of a coincidental penalty, no penalty shots shall be awarded, and the following re-start scenarios shall apply: (1) If the penalties occur when a team has gained the attacking zone, the defensive zone team shall be granted possession starting from below the hash-marks. The offensive team will be required to clear behind the blue-line before they are permitted to re-engage once the whistle goes; or (2) If the penalties occur when neither team has gained the attacking zone, the team in possession of the puck when the whistle goes will be granted possession at the centre-ice dot during a re-start, following the same procedure set forth in the offside/icing re-start scenario.

10-Minute Misconduct: A 10-minute misconduct will result in the player being ejected from the game.


PENALTY SHOT SETUP

A penalty shot shall be initiated from the blue-line, at a point between the neutral zone face-off dots. The remaining three skaters on the attacking team must be positioned behind the red line against the boards, while the four skaters on the defensive team must stand behind their own goal-line in either corner.

Once the whistle goes, the player taking the penalty shot will be free to initiate their penalty shot

In the event of a goal, the team that took the penalty shot will be required to clear back to the red line. Once all four (4) skaters on the team are behind the red line, the attacking team is free to re-engage and pressure the puck. The defensive team will be responsible for retrieving the puck out of the goal and can initiate play immediately.

In the event of a save or a missed attempt, the team that took the penalty shot will be required to clear back to the blue line. Once all four (4) skaters on the team are behind the blue line, the attacking team is free to re-engage and pressure the puck. The defensive team will be responsible for retrieving the puck and can initiate play immediately. Should a puck leave the playing surface on a penalty shot, the defensive team will be given the puck below the hash-marks, with the shooting team required to retreat behind the blue-line before play resuming once the whistle goes.

For a penalty that requires two penalty shot attempts, the process will be repeated from the beginning for the second penalty shot attempt, regardless of whether or not a goal was scored on the first attempt.

 

Ice Hockey (Pre COVID Rules)

There is only one format of Ice Hockey under JAM Rules. It is described in its entirety below.  

 

Game Time

All Ice Hockey games are approximately 50 minutes in length. Please arrive 30 minutes early to ensure your team is ready to go and to ensure you get the full use of your allotted ice time. Teams should be ready to play at their designated start time. Regardless of when your game begins your game will always end on time to allow the succeeding games to begin at their scheduled time.

Period Length: Three periods of play are 12-15-15 minutes in length, running time. Stop time will be in effect only during the final 30 seconds of the first and second period, as well as the last 3 minutes of the third period with a goal differential of 3 or less.

Time Keeping: Time Keepers and referees are responsible for game timing and score keeping. Please refer to the on-site score clock for time and score updates.

Defaults: A default will occur if any team cannot field a squad by the start of the first period

 

Players

This is a five on five league: Teams must have a minimum of 4 players to play. (An eligible team must have at least a goalie and 3 players or 4 players with no goalie)

Defaults: A default will occur if any team cannot field a squad by the start of the first period.

Exceptions: Captains may agree to waive the rules regarding minimum people but this should be decided before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!

Eligible Players: Anyone who has signed the online waiver form and has fully registered with the JAM is eligible to play on any team. If any team is short on players they are well within their rights to invite members of another JAM team to join or temporarily join their team. This may happen more often with goalies, which is entirely acceptable.

 

Playing Area

All Ice Hockey games will take place in a regulation-sized hockey arena.

 

Image result for hockey surface

 

Equipment/Set Up

 

Uniforms

Teams are required to bring both light and coloured shirts to every game. Team colours are posted on the JAM website in your schedule. If two teams have the same colour the team captains should contact each other to ensure that each team knows what colour to wear.

Defaults: There is no default for players that don’t wear the right colour. However, that player must do everything they can to ensure it’s not confusing for the opposition. Whether this means wearing a pinny, a hat, a teammate’s shirt, etc. Under no circumstances can a player purposely deceive the opposition.

 

Ice Hockey 101

The following outlines the basis of the rules for JAM Ice Hockey Programs:

 

Eligible Players:

 

Line Changes:

 

Offside/Icings:

 

Penalties:

 

Fighting:

 

Scoring: