JAM rules for Football - Flag 5's (Indoor)


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Football – Flag 5’s (Indoor)

There is only one format for Indoor Flag Football 5’s under JAM rules. It is described in its entirety below. This rulebook will cover Mixed-Gender and Open Football programs.

 

JAM is for Everyone – Inclusion Statement

Our program offerings are designed to be inclusive for all members of the JAM community. Our goal is to create a welcoming gender policy that uplifts and supports each player where they are at. To ensure we can offer something for everyone, our programs may be offered in the following formats: Mixed-Gender, Women's, Men's, and Open.

Many of our league rules specify gender-based roster requirements, the goal of which is to ensure that each player has an equal opportunity to be included in gameplay.

Everyone participating in a JAM program is welcome to compete based on their gender identity and gender expression; regardless of their gender assigned at birth. Members whose gender identity does not align with the binary man/woman construct are welcome to play in all our mixed-gender and open programs.

Nonbinary, trans, genderqueer, and all other players who identify as a gender minority can count towards the roster minimums for either men or women in our mixed-gender leagues.

 

Game Time

All Indoor Flag Football games are approximately 55 minutes in length. Please arrive early to ensure you get the full use of your allotted field time. Regardless of when your game begins your game will always end on time to allow the succeeding games to begin at their scheduled time.

Time Keeping: The JAM Ambassador on site will be keeping track of time and will determine the end of your game. In this instance, you will receive a warning indicating the final five (5) plays remaining in your game and a final signal for the end of your game. Once the final signal occurs your game is over.

Halftimes: There is no stoppage for halftime unless requested by one of the teams. If a half-time is requested, then it must be accommodated by the opposing team.

Switching Sides: If one side of the field has a potential advantage, teams should agree BEFORE the game that they will be switching sides at approximately the mid-point of the game (and agree on the time to switch). A captain that requests a switch pre-game MUST be accommodated.

 

Players

Teams are comprised of five (5) players. A default will occur if any team cannot field a squad 10 minutes after the official start time.

Roster Numbers: Please see below for the specific roster requirements for each league.

For Mixed-Gender (Formerly Co-ed) leagues: All teams must have at least two (2) men or gender minority players and two (2) women or gender minority players on the field at all times.

For Open leagues: Teams are comprised of five (5) players with no roster minimums required for teams. 

Defaults: A default will occur if any team cannot field a squad 10 minutes after the official start time. A team can play with a minimum of 4 people, as long as roster minimums are met. 

Exceptions: Captains may agree to waive the rules regarding roster requirements but this should be decided before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!

 

Playing Area

The on-site JAM Ambassador will pace out the field and lay down pylons to mark out the end zones. Team Captains should review the field dimensions before the game begins.

 

Equipment/Set Up

Team captains are responsible for bringing both a regulation CFL or NFL football and a set of flag belts (with 2 flags each) for every game. 

 

Uniforms

Teams are required to bring both light and coloured shirts to every game. Team colours are posted on the JAM website in your schedule. If two teams have the same colour the team captains should contact each other to ensure that each team knows what colour to wear.

Defaults: There is no default for players that don’t wear the right colour. However, that player must do everything they can to ensure it’s not confusing for the opposition. Whether this means wearing a pinny, a hat, a teammate’s shirt, etc. Under no circumstances can a player purposely deceive the opposition.

 

Flag Football 101

The following outlines the basis of the rules of Flag Football 5’s Programs:

 

General Rules: 

 

Dead Play: 

 

Discrepancies: 

 

Regular Season Matches

Games can be tied during the regular season.

 

Playoffs Eligibility and Tiebreak

There must be a winner in a playoff match. In the event that the match ends in a tie, teams will partake in the following tie-breaker until a winner is determined:

A coin toss (or rock-paper-scissors) will determine which team has first possession to start overtime.  Teams will take turns trying to score from their opponent's 5-yard line. Teams will have only 1 down to score a touchdown.  Each team will get a chance with one possession to score.  If still tied after both teams have had a single possession, it will be sudden-death and the next team to score wins.  If a team scores on defence (runs an interception back for a touchdown) then the game is over.  Please ensure this overtime runs quickly as teams after you need to get their games started.

 

Rough Play

Any rough or physical play will result in immediate expulsion from further league play and may result in a lifetime league expulsion. Please see the JAM General Policy for our official guidelines on this subject. It is recognized that incidental contact between players is inevitable; however, all players should go out of their way to avoid creating an unsafe play.  This rule supersedes all others. 

Please note that on-site staff members have full autonomy when supervising games. Games may be stopped entirely, players may be asked to leave the playing area or be removed from the game entirely under their discretion.

 

Alcohol

There are absolutely no alcoholic beverages permitted on JAM property. Any offenders will be asked to leave the league without refund. No exceptions.