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Soccer – 6’s (Indoor)

There is only one format for Indoor Soccer 6’s under JAM rules. It is described in its entirety below. This rulebook will cover Co-ed Soccer, Men’s Soccer and Women’s Soccer 6’s programs. 

 

Game Time

All Indoor Soccer games are approximately 55 minutes in length. Please arrive early to ensure you get the full use of your allotted field time. Regardless of when your game begins your game will always end on time to allow the succeeding games to begin at their scheduled time.

Time Keeping: The clock inside the sports bubble (if applicable) will be the official game clock. If playing without an official game clock, the JAM Ambassador on site will be keeping track of time and will determine the end of your game. In this instance, you will receive a warning indicating the final five (5) minutes remaining in your game and a final signal for the end of your game. Once the final signal occurs your game is over.

Halftimes: There is no stoppage for halftime unless requested by one of the teams. If a half-time is requested, then it must be accommodated by the opposing team.

Switching Sides: If one side of the field has a potential advantage, teams should agree BEFORE the game that they will be switching sides at approximately the mid-point of the game (and agree on the time to switch). A captain that requests a switch pre-game MUST be accommodated.

Timeouts: Teams may call a one (1) minute time-out if needed, except in the final 10 minutes of play.

 

Players

There are 6 players on the field at one time, including the goalie. 

Gender Numbers: The following indicates the gender requirements for each specific soccer program:

  • Co-ed- Each team must have a minimum of two (2) players of each gender on the field at once. This includes any position on the field, including the goalie.
  • Men’s- Each team will consist of six (6) Men on the field at once
  • Women’s- Each team will consist of six (6) Women on the field at once

Defaults: A default will occur if any team cannot field a squad by 10 minutes past the official start time. For Co-ed Leagues, a team can play with a minimum of 5 people, as long as two (2) of the players are women and two (2) are men.

Exceptions: Captains may agree to waive the rules regarding minimum people but this should be decided before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!

 

Playing Area

The on-site JAM Ambassador will ensure your field is set-up for each game and will ensure the net is set up in the proper position. Please speak with the JAM Ambassador if anything needs to be adjusted in regards to the field.

Most turf fields have lines to indicate the sidelines and goal lines. If you are playing at a venue without the lines on the turf, the Ambassador will set up pylons to indicate the sidelines and end lines. Please speak with the Ambassador if anything needs to be adjusted in regards to the field set-up.

 

Equipment/Set Up

Team captains are responsible for bringing the provided Wilson soccer ball to all of their game sites.

 

Uniforms

Teams are required to bring both light and coloured shirts to every game. Team colours are posted on the JAM website in your schedule. If two teams have the same colour the team captains should contact each other to ensure that each team knows what colour to wear.

Defaults: There is no default for players that don’t wear the right colour. However, that player must do everything they can to ensure it’s not confusing for the opposition. Whether this means wearing a pinny, a hat, a teammate’s shirt, etc. Under no circumstances can a player purposely deceive the opposition.

 

Soccer 101

The following outlines the basis of the rules of Indoor Soccer 6’s Programs:

 

General Rules:

In general, standard soccer rules apply to all JAM games. Notable exceptions are listed below:

  • There are 6 players on the field at one time, including the goalie. For Co-ed Leagues, teams must always play with a minimum of 2 of each gender on the field.
  • The game begins with one team initiating play by making a pass from the centre of the court (forward or backwards).
  • Substitutions can be made at any time, either while there is a stoppage in play, or "on the fly". However, (a) substitutions should take place within 5 metres ("substitution area") of the centre of the field, (b) the player coming off the field must 'tag' the on-coming playing stationed within the 'substitution area' and (c) the change cannot disrupt the flow of the game or give your team an advantage through substitution.
  • A handball infraction occurs when the ball hits any part of the player's arm, from the SHOULDER down. Players may use their arms to block the ball from hitting their groin area, and women can also use their arms to block the ball from hitting their chest without a handball being called. This rule will reduce the number of stoppages in play. Please don't abuse this rule.
  • All free kicks (including fouls and handballs) are indirect. To score off an indirect kick, the ball must first be touched by another player (offence or defence, but not the goalie). This is a modification of the original rule to deter players from blasting the ball at the goal in an attempt to hit the ball off the goalie and into the net.  Defensive players cannot be within 3 yards of the ball when an indirect kick is being taken (in cases where an infraction occurs within 3 yards of the goal line, defenders can stand on the goal line, even if it means they are closer than 3 yards to the ball). Note: Corner Kicks and Goal Kicks are DIRECT Kicks that can be scored in the opposing net without an additional touch. 
  • If a ball is kicked out of bounds along the sidelines, a kick-in is awarded to the opposite team. There will be NO throw-ins at any time.
  • If a ball is kicked out of bounds along the goal line by the offence, a goal kick is awarded to the defending team.
  • If a ball is kicked out of bounds along the goal line by the defence, a corner kick is awarded to the attacking team.
  • The offending player should call their own infractions, however, any players involved with the incident can also make a call. Players not on the field at the time of any incident cannot make a call at any time
  • Teams may call a one (1) minute time-out if needed, except in the final 10 minutes of play.
  • If a ball hits the top or sides of the Bubble, an indirect kick is awarded to the opposite team. The ball should be placed at the spot on the field that is closest to where the ball made contact with the Bubble. i.e. directly underneath the point at which the ball hit the ceiling and on the sidelines for balls that hit the side of the Bubble.
  • A game can end in a tie during the regular season. In the playoffs, a game that is tied at the end of regulation time is decided by a shoot-out; three players on each team (minimum of 1 female for co-ed leagues) take one shot at a distance of eight paces. Anyone can shoot, including the goalie. The goalie that finished the game remains the goalie for the shoot-out. After three shots, if still tied, teams continue taking single shots with the SAME players until one team has scored (and the other team does not). The order of shooters must be maintained. Please note that playoff games should only be 50 minutes in length in anticipation of needing the extra time to settle a tie.
  • Metal cleats are NOT allowed. Turf shoes are recommended. 

 

Sliding:

  • Even if contact is made with the ball first, sliding (whether on defence to stop an attacker or on offence to strike the ball) is not allowed under ANY circumstances.  Exception: goalies can slide to make a save or block a loose ball. This can only be done within the goalie crease area and should be done with the safety of all players in mind.

 

Scoring:

  • To score a goal, the ENTIRE ball must pass over the goal line and into the net. If a discrepancy arises as to whether the ball was in or not, the person deemed to have the "best perspective" will ultimately make the call. Please remember that you are playing in a self-officiated, co-ed, social league, so any arguments or disputes should be kept to a minimum.

 

Off-sides:

  • There are NO off-sides. However, a strategy of consistently "cherry-picking" is considered to be unsportsmanlike.

 

Goalies:

  • The player acting as the goalie (as well as substitute goalies throughout the game) must wear a shirt different in colour than his/her teammates and opponents.
  • Goalies can use their hands ONLY when they are inside the lined goalie crease.
  • When inside the goal crease, a goalie CANNOT pick up a ball with his/her hands if the ball has been played back on purpose to the goalie by a player on his/her team. This includes all forms of passing and kick-ins. The only exception is if the player directs the ball back to the goalie with their head - in this case, the goalie CAN pick the ball up with his/her hands. A violation of this rule results in an indirect free kick for the other team at the spot where the goalie inappropriately used their hands.
  • A goalie can "roam" as far from their goal as they want, but once outside their lined crease, the goalie CANNOT use their hands at any time.
  • If a goalie makes a save by catching the ball with their hands, they can do one of three things; (a) throw the ball out, (b) kick the ball (out of their hands), or (c) put the ball down on the ground (at which point it becomes a live ball).  Please note that if a goalie elects to put the ball on the ground, the goalie cannot choose to immediately pick the ball up again.

 

Regular Season Matches

Games can be tied during the regular season.

 

Playoffs Eligibility and Tiebreak

There must be a winner in a playoff match. In the event that the match ends in a tie, teams will partake in the following tie-breaker until a winner is determined:

In the playoffs, a game that is tied at the end of regulation time is decided by a shoot-out; three players on each team (minimum of 1 female for co-ed leagues) take one shot at a distance of eight paces. Anyone can shoot, including the goalie. The goalie that finished the game remains the goalie for the shoot-out. After three shots, if still tied, teams continue taking single shots with the SAME players until one team has scored (and the other team does not). The order of shooters must be maintained. Please note that playoff games should only be 50 minutes in length in anticipation of needing the extra time to settle a tie.

 

Rough Play

Any rough or physical play will result in immediate expulsion from further league play and may result in a lifetime league expulsion. Please see the JAM General Policy for our official guidelines on this subject. It is recognized that incidental contact between players is inevitable; however, all players should go out of their way to avoid creating an unsafe play.  This rule supersedes all others. 

Please note that on-site staff members have full autonomy when supervising games. Games may be stopped entirely, players may be asked to leave the playing area or be removed from the game entirely under their discretion.

 

Alcohol

There are absolutely no alcoholic beverages permitted on JAM property. Any offenders will be asked to leave the league without refund. No exceptions.